Answer by illogicalcrow
A lot of those effects are done with post processing shaders (which are now available free to everyone). If you haven't used shaders these are pretty easy to get. The Unity Manual has a great image...
View ArticleAnswer by illogicalcrow
itch.io is a free all in one solution if you want it on a games site. There's even a private page setting that lets you share a link for friends/testers before publishing to the public.
View ArticleAnswer by illogicalcrow
Pretty sure you have 'fixed4 _Alpha' in your frag shader when it shouldn't be. 'uniform float _Alpha' should be somewhere just under CGPROGRAM outside of the functions/structs and you'll be able to...
View ArticleAnswer by illogicalcrow
'rigidbody' was deprecated and removed. Replace with 'GetComponent()'. Ex: GetComponent().AddForce (movement * speed * Time.deltaTime); Consider watching the scripting tutorial on get component....
View ArticleAnswer by illogicalcrow
I was experimenting with some things and it seems having the main camera output to a render texture was causing the problem. I have no idea why this is fine in editor, but breaks the whole UI in build....
View ArticleAnswer by illogicalcrow
Multiply by 2 and subtract 1. A little less precise, but it will pretty much never matter. Overall this kind of conversion is a common pattern. value = 2 * Mathf.lerp(from, to, t) - 1;
View ArticleAnswer by illogicalcrow
Pretty sure your options are to write in those features yourself or use asset packages like the [unity serializer][1]. [1]: http://whydoidoit.com/unityserializer/
View ArticleAnswer by illogicalcrow
Replace rigidbody2D with GetComponent() example GetComponent().velocity = transform.up * speed; Alternatively you can cache the components like before by storing the component in a variable....
View ArticleAnswer by illogicalcrow
If you're referring to seeing the same texture on both sides you need to turn off backface culling by putting "Cull Off" in the subshader section. Whether or not its facing away is based on *surface...
View ArticleAnswer by illogicalcrow
A lot of those effects are done with post processing shaders (which are now available free to everyone). If you haven't used shaders these are pretty easy to get. The Unity Manual has a great image...
View ArticleAnswer by illogicalcrow
itch.io is a free all in one solution if you want it on a games site. There's even a private page setting that lets you share a link for friends/testers before publishing to the public.
View ArticleAnswer by illogicalcrow
Pretty sure you have 'fixed4 _Alpha' in your frag shader when it shouldn't be. 'uniform float _Alpha' should be somewhere just under CGPROGRAM outside of the functions/structs and you'll be able to...
View ArticleAnswer by illogicalcrow
'rigidbody' was deprecated and removed. Replace with 'GetComponent()'. Ex: GetComponent().AddForce (movement * speed * Time.deltaTime); Consider watching the scripting tutorial on get component....
View ArticleAnswer by illogicalcrow
Did you remember to set your default editor to Monodevelop/ect? Edit -> Preferences, click the "External Tools" tab and the very first dropdown should set to your editor of choice. If you put the...
View ArticleAnswer by illogicalcrow
If you're referring to seeing the same texture on both sides you need to turn off backface culling by putting "Cull Off" in the subshader section. Whether or not its facing away is based on *surface...
View ArticleAnswer by illogicalcrow
I was experimenting with some things and it seems having the main camera output to a render texture was causing the problem. I have no idea why this is fine in editor, but breaks the whole UI in build....
View ArticleAnswer by illogicalcrow
Multiply by 2 and subtract 1. A little less precise, but it will pretty much never matter. Overall this kind of conversion is a common pattern. value = 2 * Mathf.lerp(from, to, t) - 1;
View ArticleAnswer by illogicalcrow
Pretty sure your options are to write in those features yourself or use asset packages like the [unity serializer][1]. [1]: http://whydoidoit.com/unityserializer/
View ArticleAnswer by illogicalcrow
Replace rigidbody2D with GetComponent() example GetComponent().velocity = transform.up * speed; Alternatively you can cache the components like before by storing the component in a variable....
View Article
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