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Channel: Answers by "illogicalcrow"
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Answer by illogicalcrow

A lot of those effects are done with post processing shaders (which are now available free to everyone). If you haven't used shaders these are pretty easy to get. The Unity Manual has a great image...

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Answer by illogicalcrow

itch.io is a free all in one solution if you want it on a games site. There's even a private page setting that lets you share a link for friends/testers before publishing to the public.

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Answer by illogicalcrow

Pretty sure you have 'fixed4 _Alpha' in your frag shader when it shouldn't be. 'uniform float _Alpha' should be somewhere just under CGPROGRAM outside of the functions/structs and you'll be able to...

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Answer by illogicalcrow

'rigidbody' was deprecated and removed. Replace with 'GetComponent()'. Ex: GetComponent().AddForce (movement * speed * Time.deltaTime); Consider watching the scripting tutorial on get component....

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Answer by illogicalcrow

I was experimenting with some things and it seems having the main camera output to a render texture was causing the problem. I have no idea why this is fine in editor, but breaks the whole UI in build....

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Answer by illogicalcrow

Multiply by 2 and subtract 1. A little less precise, but it will pretty much never matter. Overall this kind of conversion is a common pattern. value = 2 * Mathf.lerp(from, to, t) - 1;

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Answer by illogicalcrow

Pretty sure your options are to write in those features yourself or use asset packages like the [unity serializer][1]. [1]: http://whydoidoit.com/unityserializer/

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Answer by illogicalcrow

Replace rigidbody2D with GetComponent() example GetComponent().velocity = transform.up * speed; Alternatively you can cache the components like before by storing the component in a variable....

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Answer by illogicalcrow

If you're referring to seeing the same texture on both sides you need to turn off backface culling by putting "Cull Off" in the subshader section. Whether or not its facing away is based on *surface...

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Answer by illogicalcrow

A lot of those effects are done with post processing shaders (which are now available free to everyone). If you haven't used shaders these are pretty easy to get. The Unity Manual has a great image...

View Article

Answer by illogicalcrow

itch.io is a free all in one solution if you want it on a games site. There's even a private page setting that lets you share a link for friends/testers before publishing to the public.

View Article

Answer by illogicalcrow

Pretty sure you have 'fixed4 _Alpha' in your frag shader when it shouldn't be. 'uniform float _Alpha' should be somewhere just under CGPROGRAM outside of the functions/structs and you'll be able to...

View Article

Answer by illogicalcrow

'rigidbody' was deprecated and removed. Replace with 'GetComponent()'. Ex: GetComponent().AddForce (movement * speed * Time.deltaTime); Consider watching the scripting tutorial on get component....

View Article


Answer by illogicalcrow

Did you remember to set your default editor to Monodevelop/ect? Edit -> Preferences, click the "External Tools" tab and the very first dropdown should set to your editor of choice. If you put the...

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Answer by illogicalcrow

If you're referring to seeing the same texture on both sides you need to turn off backface culling by putting "Cull Off" in the subshader section. Whether or not its facing away is based on *surface...

View Article


Answer by illogicalcrow

I was experimenting with some things and it seems having the main camera output to a render texture was causing the problem. I have no idea why this is fine in editor, but breaks the whole UI in build....

View Article

Answer by illogicalcrow

Multiply by 2 and subtract 1. A little less precise, but it will pretty much never matter. Overall this kind of conversion is a common pattern. value = 2 * Mathf.lerp(from, to, t) - 1;

View Article


Answer by illogicalcrow

Pretty sure your options are to write in those features yourself or use asset packages like the [unity serializer][1]. [1]: http://whydoidoit.com/unityserializer/

View Article

Answer by illogicalcrow

Replace rigidbody2D with GetComponent() example GetComponent().velocity = transform.up * speed; Alternatively you can cache the components like before by storing the component in a variable....

View Article
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